Tobias Sturn
Research Scholar
Novel Data Ecosystems for Sustainability Research Group
Advancing Systems Analysis Program
Contact
Biography
Tobias Sturn received his Master's degree from the FH Technikum Vienna in Game Engineering and Simulation in 2010. He then worked as project assistant at the Computer Graphics Institute at TU Vienna. In the Landspotting Project he has been collaborating with IIASA to design and develop serious games for improving global land cover. He joined the Ecosystems Services and Management Program (ESM) at IIASA in April 2014, to design and develop serious games like Cropland Capture, Picture Pile or FotoQuest Go.Mr. Sturn's interests cover human-computer interaction, computer graphics and all aspects of gaming, especially games with a purpose and edutainment. With his game development company Emoak he has published a number of games like 'Let's Dance' or 'Paper Climb'. The latter game has been finalist for the Content Award and Future Zone Award. With the help of his latest serious game development 'Cropland Capture' more than 4 million square kilometers of global land surface have already been validated to date by players to improve global land cover maps. The game has been widely featured in the media such as by NPR and The Guardian.
Last update: 13 NOV 2020
Publications
Salk, C., Sturn, T., Fritz, S. , See, L. , Fuss, S., Perger, C., Dürauer, M., McCallum, I. , & Obersteiner, M. (2014). Collecting, analyzing and assessing big land use data: Results from the cropland capture game. Presentation, [[AGU Fall Meeting]], 15-19 December 2014, San Francisco, CA, USA (2014)
Sturn, T., Perger, C., See, L. , McCallum, I. , Salk, C., Wimmer, M., & Fritz, S. (2014). Cropland Capture: an effective game for collecting VGI. Position Paper, [[Role of Volunteered Geographic Information in Advancing Science: Effective Utilization
See, L. , Sturn, T., Perger, C., Fritz, S. , McCallum, I. , & Salk, C. (2014). Cropland Capture: A gaming approach to improve global land cover. In: Proceedings, AGILE 2014, "Connecting a Digital Europe through Location and Place, 3-6 June 2014.
Fritz, S. , Purgathofer, P., Kayali, F., Fellner, M., Sturn, T., Perger, C., Dürauer, M., Haberl, W., See, L. , & McCallum, I. (2012). Landspotting: Social gaming to collect vast amounts of data for satellite validation. In: European Geosciences Union General Assembly 2012, 23 April 2012, Austria Center Vienna, Austria. (Unpublished)
Fritz, S. , See, Linda , Perger, C., McCallum, I. , Schill, C., Shchepashchenko, D. , Duerauer, M., Karner, M., Dresel, C., Laso Bayas, J.C. , Lesiv, M. , Moorthy, I., Salk, C., Danylo, O., Sturn, T., Albrecht, F., You, L., Kraxner, F., & Obersteiner, M. (2012). A global dataset of crowdsourced land cover and land use reference data (2011-2012).
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